Its sort of a cross between a Wii and a mouse...
This article is sort of long but is the most comprehensive explanation out there.
You could own the generic!!
8/11/09
$140 for both
Here is a list from Wikipedia of the possibilities for use of a gesture input device:
This article is sort of long but is the most comprehensive explanation out there.
You could own the generic!!
8/11/09
$140 for both
Here is a list from Wikipedia of the possibilities for use of a gesture input device:
- Sign language recognition. Just as speech recognition can transcribe speech to text, certain types of gesture recognition software can transcribe the symbols represented through sign language into text.[2]
- For Socially Assistive Robotics. By using proper sensors (Accelerometers & Gyros)worn on the body of a patient & by reading the values from those sensors robots can assist in patient rehabilitation. The best example can be stroke rehabilitation.
- Directional indication through pointing. Pointing has a very specific purpose in our society, to reference an object or location based on its position relative to ourselves. The use of Gesture Recognition to determine where a person is pointing is useful for identifying the context of statements or instructions. This application is of particular interest in the field of robotics. [3]
- Control through facial gestures. Controlling a computer through facial gestures is a useful application of Gesture Recognition for users who may not physically be able to use a mouse or keyboard. Eye tracking in particular may be of use for controlling cursor motion or focusing on elements of a display.
- Alternative computer interfaces. Foregoing the traditional keyboard and mouse setup to interact with a computer, strong Gesture Recognition could allow users to accomplish frequent or common tasks using hand or face gestures to a camera.
- Immersive game technology. Gestures can be used to control interactions within video games to try and make the game player's experience more interactive or immersive.
- Virtual controllers. For systems where the act of finding or acquiring a physical controller could require too much time, gestures can be used as an alternative control mechanism. Controlling secondary devices in a car, or controlling a television set are examples of such usage.[4]
- Affective computing. In Affective computing, gesture recognition is used in the process of identifying emotional expression through computer systems.
- Remote control. Through the use of gesture recognition, "remote control with the wave of a hand" of various devices is possible. The signal must not only indicate the desired response, but also which device to be controlled.[5][6]
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